If it doesn't work then they may have to fight, but it is always worth the effort.ĭon't Forget To Rest - Players shouldn't forget to take long and short rests throughout their travels. Much of the time the player can use the character with the most Charisma to defuse a situation and not have to fight at all. This is the same in Solasta where there are quite a few different combat encounters that can be more easily solved by having a conversation with the offending party. This is a recipe for disaster that will more than likely lead to an entire party getting killed. Not Everything Is A Fight - A big mistake that a lot of rookie 5e players make is to try and kill everything they meet. This means that the player shouldn't try to pick a lock using their Fighter with no Dexterity, but should instead task the Rogue with a +6 to that specific skill. The best thing to do is to use a character to perform actions that they are already good at to increase the chances of success. Every important action in the game will require a dice roll, which means that failure can happen at any time. Play To Your Party's Strengths - Every class and character will be better at different activities in the game, and so it is best to always play to a character's specific strengths and avoid their weaknesses. Before selling a seemingly worthless item a player should always identify it first to see if it's better to keep or at least increase the amount of gold that they will receive for it. This will alter the weapon's stats and increase its value exponentially. When a hidden item is acquired it will have a question mark on it and will appear to be a cheap item worth little gold, but by casting a spell like Detect Magic on it the player can uncover its secret properties. Try to sell off unwanted items or transfer heavy items to burlier characters like a Fighter or Paladin.Īlways Identify Unknown Objects - One mechanic that isn't explained very well is that some items can be identified using magic spells, and doing so can uncover some extremely powerful items. Being encumbered causes a character to move slower and affects their ability to sneak around. This means that weaker characters can carry less weight, and therefore must be monitored more often. Depending on the difficulty level this system will work a little differently, but either way inventory limits are tied directly to a character's strength stat. Watch Your Inventory - One very important thing for players to do as well as keep an eye on their inventory to ensure that their characters don't become over-encumbered. These mechanics can be combined in many interesting ways. Verticality can allow the player to attack enemies safely from above or used to push enemies off ledges to their doom. No matter what the party should carry some kind of light source on them in order to see where enemies are located, prevent having disadvantages in combat, and even discover hidden parts of the map. This means that players should always try to use these to their advantage in combat or exploration. Verticality and Lighting Are Important - One of the most interesting things that Solasta does is put lighting and verticality at the forefront of the mechanics. Always look ahead and plan before starting the game. For example, it might not be necessary to turn a Paladin into the Oath of Motherland if the player is planning on making their Fighter adopt the Spellblade fighting style. Knowing where a character will end up will heavily influence how stats are aligned and even how the party should be balanced. This will show the player exactly what abilities and feats that character will be able to obtain as time goes on, and even show what potential subclasses they can enter. Plan Ahead For Leveling - When choosing classes and building the party one very helpful aspect of the game is the ability to look forward at each class's entire leveling roadmap. An example of great party composition would be a Fighter, Cleric, Wizard, and Rogue. There should be a supporting character who can protect and/or heal, a heavy damage dealer that can take a beating, some kind of magic user, and someone who has high charisma at the very least. The best idea is to try and fill the party with several types of characters that cover all bases. This means that an entire team of Human Fighters will probably find themselves dying more often than not due to poor party composition. A party must be well balanced before the game begins or they won't survive very long out in the world. Balance The Party Before Starting - Before the game has even begun players could very well have committed a serious mistake.
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